Catch up summary
From Enlil
Quick and dirty bullet point list of what's happened since the last entry:
- The party explored the dungeon, and rescued the cleric.
- This involved fighting a gibbering mouther thing, an ogre (or something like that it eventually escaped and was killed in town), and Janko himself, who was invisible most of the time
- After killing Janko, the party explored the dungeon a little more and met a small demon of some sort who filled them in some on the history of Oaerda and such. He explained a little bit about the Champions of the Brink, and the war that happened many centuries ago. He didn't think much of House Sotare, feeling they were largely incompetent, and just barely holding the country together. After he told us what we wanted to know, we freed him and he promptly turned invisible and disappeared.
- The party managed to escape the dungeon and warn the head of the local hunters guild to get out of town. The group and this woman fled town before anyone knew what happened to Janko.
- The party made their way to the capital of Oaerda, and partway there encountered the young green dragon they had talked with before (after scaring off some kobolds that may have been working for him). The group tried to bluff the dragon into thinking they hadn't gotten what he was looking for, but this simply enraged the dragon who attacked. The group fought with the dragon briefly, and as well as they could, but they were clearly outmatched. Aaron hatched a plan, and halted the battle and told the dragon they group would give him what they found. Aaron tried to use his Psionic powers to influence the dragon but doesn't think it worked, his bluff seemed to work out anyway, and Aaron was able to convey to Solomon that he should give the dragon a random book. The dragon, clearly not knowing specifically what it was it wanted us to get from Shardtongue's lair took the bait and left. The group quickly got the hell out of there, and hoped the dragon didn't realize he'd been had too quickly.
- Along the way to the city the group encountered some dead kobolds encased in ice. It appears that perhaps the green dragons are now fighting with Shardtongue's siblings, the group hopes this will distract all parties enough for them to stay out of the way of the dragons (at least for as long as possible).
- The group made it to the capitol, (using forged documents, and Janko's official House Sotare signet ring to get in. This delighted Aaron and Solomon, but wasn't something Liesl was too happy about) and were delighted to find Julian there. They filled him in on what happened, and then tried to formulate a plan to get out of the city with the book. There was also talk of the death of Janko, and something or other about subversives, which led to an execution, that the group felt bad about, but couldn't risk interrupting.
- Talking with Julian, the group found that he had an amulet that let Poe track him, but that Poe could not teleport into Oaerda (something about some large scale defense against such things, that he said was really quite impressive). However the group realized that if they brought the amulet into the bag, Poe might wonder why Julian was on a small demi-plane, and contact him. He could then travel to that demi-plane and help lead us out of Oaerda. This plan worked, and the group went into the bag, which Re'el wore and (hopefully) took with him into the celestial plane. Once in the bag Poe suggested the group go to a planar temple that was very important to the House of Roads, and speak with a "Great One" who might be able to help the group figure out what to do next and help get the group back to the Shores if that seemed like the thing to do.
- Poe led the group in an astral caravan to this temple and then left the group there.
- The group fought several strange bird things outside the temple. They then entered the temple and in the entrance hallway, were beset by several skeletons and some strange black bugs that occasionally spewed forth from a brazier in the center of the room (this also seemed to create some magical darkness in an area some distance away from the party). These bugs were able to attack party members and reanimate the skeletons. Lighting a fire in the brazier seemed to dispell the darkness and burn up any further swarms that might try to come out of the brazier. It is unclear to the party if this is an indication that the temple is abandoned or overrun by evil, or if this is some sort of security measure.
- The session ended as the group decided to try to open the main door into the next room...
| Last session | This session | Next session |
|---|---|---|
| Rescuing a cleric part 2 | Catch up summary | Further adventures in the Temple! |
